I love to architect software and to
productionalize ideas. My final career project was a fully functional deferred rendering 3D engine. In addition, I worked with a friend to release 2 iOS games. After that, I worked on the technology behind a 3D
blocky worlds game which has not been shipped yet. Also, I released a tiny comic social network on the private network of my current work place (which reduced the productivity of some teams for some days). Now I am currently working on
BlueSteel, a project benchmarking tool.
Feel free to check my CV here.